God of War’s Best Performance Settings on Your Gaming PC

We’ve climbed the Midgard Mountains, braved the Vanaheim fog, and killed loads of Valkyries along the way to bring you the best God of War settings for performance on your gaming PC. While the PlayStation exclusive was notorious for pushing PS4 hardware to its limits, you don’t need the best graphics card to make Kratos look more photogenic than ever. If you’re still on the fence about whether you should jump into this classic console, check out our God of War review.

This PC port comes with many PC-exclusive features, such as enhanced graphics settings and ultra-fast screen support. God of War also boasts Nvidia DLSS and AMD FSR to help boost FPS, so there’s something for GeForce And the Radeon users.

Meanwhile, Nvidia Reflex helps keep system latency to a minimum, so you don’t suffer from any unnecessary input lag when trying to avoid an attack from massive hackers.

Here’s a refresher of the hardware you’ll need to fulfill the requirements of the God of War system, before you set out on your journey through the worlds:

720p / 30fps
1080p / 30fps
Settings a little creative creative
CPU Intel Core i5-2500K
AMD Ryzen 3 1200
Intel Core i5-6600K
AMD Ryzen 5 2400G Processor
Intel Core i7-4770K
AMD Ryzen 7 2700
RAM 8 GB 8 GB 8 GB
GPU Nvidia GTX 960
AMD R9290X
Nvidia GTX 1060
AMD RX 570
Nvidia GTX 1070
VRAM 4GB 4-6 GB 6-8 GB
storage 70GB 70GB 70GB

It’s worth noting that while hard drives are supported, your load times and your overall God of War experience will be greatly improved with the best gaming SSD you can afford, as per the developer’s recommendation.

Settings Average Ultra
CPU Intel Core i7-7700K
AMD Ryzen 7 3700X
Intel Core i9-9900K
AMD Ryzen 9 3950X
RAM 16 GB 16 GB
AMD RX 5700 XT
AMD RX 6800 XT
VRAM 8 GB 10-16 GB
storage 70GB 70GB

Best God of War Graphics Pre-made

There’s no shame in choosing the best God of War graphics preset if you’re as excited as Atreus to embark on your expedition to the North, especially since using the preset can also help create a performance baseline for fiddling with individual settings. There are some easy gains that can be made with a few simple tweaks, so we recommend reviewing our detailed settings further.

We think the high preset is the perfect place to start for most gamers, as you’ll need to choose a few higher settings anyway to unlock the higher-resolution shadows, improved screen area reflections, and ambient occlusion improvements that come with this port. Even better, AMD FSR and Nvidia DLSS make getting God of War up and running at its best less than a daunting task.

Although the Ultra preset provides the best visual experience, we would argue that the improvements it offers versus High are not significant enough to warrant a 7% performance cost. Additionally, many graphics cards may have difficulty meeting very steep VRAM requirements. If you prove High a lot on your PC, going back to the original preset can raise your frames per second by up to 10%, and make God of War look just as good as it does on PlayStation consoles. A low preset can help improve performance by 7% against the original and still leave the game looking good overall, but we recommend using it only as a last resort.

Kratos and Atreus hunt a magical wild boar

Best God of War Settings

here Best God of War Settings:

  • Texture quality: high
  • Model Quality: Ultra
  • Anisotropic filter: Ultra
  • Shades: high
  • Reflections: high
  • Atmosphere: high
  • Peripheral obstruction: high
  • Upgrade: Nvidia DLSS / AMD FSR

Since God of War doesn’t have its own benchmark, we used a combination of in-engine movie scenes and gameplay scenarios as testing grounds to create the recommended settings. So, without further ado, here’s our breakdown of the potential performance impact of individual settings, in order from largest to smallest:

The simplest way you can improve frame rate in God of War is to use Nvidia DLSS or AMD FSR Upgrade. If you have an RTX GPU, Nvidia DLSS is a no-brainer at all, but we’d suggest sticking with as much of the “quality” preset as possible. In our 4K test with Ultra settings, Quality mode improved performance by an amazing 37%. There are even greater gains to be made, with ultra-high-performance imaging at 88%, but this is a distraction. For those with Radeon graphics cards, FSR in Ultra Quality raised our average performance by 28%, while Performance mode turned out to be a 78% improvement.

The Reflections The setting changes the resolution and sampling rate of dynamic object reflections, such as character models, particle effects, and setting environmental details, such as fire and some other light sources. Turning on reflections with the original preset affects frame rates by about 8%, but the high cost only increases slightly at 9%. Pushing up to Ultra, it has a 14% performance footprint, with Ultra+ lowering the game frame rate by a whopping 24%. High is the obvious choice here, not only because it doesn’t cost much more than the Original, but it’s also the minimum preset required to enable PC-exclusive enhanced screen space reflections.

Kratos and Atreus stand in awe of three statues

shadows, like reflections, only affects the shadows of dynamic objects by changing the resolution and filtering. Going from Low to Original costs about 3%, but if you have 175MB of VRAM to spare, the fps effects are equally high with a perceptible difference in shadow detail. Ultra requires another 245MB of VRAM which is undeniably sharp but requires you to sacrifice another 7% of your potential frame rate. Our advice to most people is to use High, but Ultra isn’t quite a write-off if you have the power to provide it.

Transfer to Peripheral obstruction, which modifies the quality of self-shadowing, it seems that the most taxing settings in God of War are those that offer substantial improvements over console-level presets. Switching to the original mode from complete disable, lowers the frame rate per second by about 4%. However, if you want to enjoy the benefits of GTAO (Ground Reality Perimeter Obstruction) and SSDO (Screen Area Orientation Obstruction), you will need to go to High and give up 9% of your performance. Despite its cost, we recommend High if your system can handle it, as it really enhances the depth of the game’s many beautiful locations.

Anisotropic filter Determines the quality of the filter fabric. This setting usually doesn’t affect performance much at all, but it does tax God of War exotic for the noticeable improvement in the visuals it provides. The Ultra is, of course, the heaviest and best looking pre-built but has a fps footprint of just over 5%. Similar to ambient occlusion, we’d urge most folks to adjust this setting, as moving to native networks only a small 1% frame rate improvement and going to Low simply puts a lot of bugs on the cool God of War environments.

Kratos mocks some enemy missiles on top of a snowy mountain

The Atmosphere The setting controls the quality of the dynamic fog that you will encounter frequently during your journey in Midgard and other frosty worlds. For a PlayStation experience, the original preset costs 2% more than Low. However, at only 3%, the high score is our personal preference. Ultra isn’t much more intense, but it does lower the frame rate by about 6%, without providing much of an improvement over High. It’s worth noting that this setup also consumes additional VRAM, up to 321MB.

Access to the lowest performance intensive settings in the God of War graphic suite, model quality It is self-explanatory and has a maximum cost of 4% with the Ultra preset. Since it’s 3% higher, we chose the Ultra, but the original is still great if you need to squeeze some extra tyres.

The level you selected Quality texture It is largely determined by the resolution and VRAM available to your GPU. As such, there is no general recommendation we can make here, other than to push this setting as high as possible while not using your graphics card’s memory (there is a counter in the lower right that changes dynamically as you adjust settings). For some contexts, going from Minimum to Ultra will increase VRAM usage by 2,560MB (2.5GB), but High makes a lot more sense with a 1,707MB asking price.

Kratos and Atreus traverse a body of water in a small boat

God of War accessibility settings

God of War’s Accessibility menu contains settings that affect the input method for many of the game’s mechanics, as well as more typical options designed to help alleviate motion sickness and assist players with hearing or visual impairments.

The sprint, sprint, and stun event inputs can be toggled between flicks and reservations, and players can also choose to complete the game’s chisel doors by pressing a single button instead of the default ‘accuracy’ entry. It’s also possible to have Kratos race automatically when direction of motion is detected, with an “Auto Speed ​​Delay” slider allowing for further customization. You can either set your repost pages to appear only when you shoot or always stay active.

You can also increase the text size by a factor of 10, but unfortunately this is limited to certain text and menu items. Subtitle backgrounds are also included, as well as a subtitle speaker sign that will appear next to the dialogue. You can configure, and even turn off, the effect of ambient camera and camera shake during gameplay, but neither of these options affect the cinematics in God of War.

We are happy to report that you can change all the game key bindings when using your mouse and keyboard. Even better, you can play the entire game with a keyboard and without a mouse if you prefer. There is also support for Xbox and PlayStation controllers, including DualSense, but no relink support for these peripherals.

Kratos stares sadly at the bag containing his girlfriend's ashes

Overall, we’re happy to report that Santa Monica Studio and Jetpack Interactive have provided a powerful PC port for the classic console. While it’s unfortunate that there’s no ray tracing to make God of War look more divine, the options available on PC offer some easy ways to improve performance and visuals compared to the original PlayStation render.

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